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Archive for month: November, 2012

Kinect Face Tracking in Unity3D

6 Comments/ in Unity3D / by Clint Hannaford
November 6, 2012

Kinect SDK FaceTracking – Unity3D – Improved mouth control from Boffswana on Vimeo.

I’ve been experimenting with the latest SDK’s from Microsoft for their Kinect for Windows device in my downtime – in particular, the new facial tracking features.

It makes for an excellent facial feature animation system – tracking things like direction and rotation, as well as tracking facial features such as eyebrows and mouth shape.

It uses Microsoft’s latest Kinect SDKs, Unity3D with a 3D head model with morph targets.

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