Clint Hannaford is a Senior Developer, working on interactive brand experiences.
Unity3D custom PBR multi-layer car paint shader from Pleribus on Vimeo.
Have been working on a multi-pass physically based car paint shader for Unity3D during some downtime.
Kinect SDK FaceTracking – Unity3D – Improved mouth control from Boffswana on Vimeo.
I’ve been experimenting with the latest SDK’s from Microsoft for their Kinect for Windows device in my downtime – in particular, the new facial tracking features.
It makes for an excellent facial feature animation system – tracking things like direction and rotation, as well as tracking facial features such as eyebrows and mouth shape.
It uses Microsoft’s latest Kinect SDKs, Unity3D with a 3D head model with morph targets.